Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

Saturday, January 29, 2011

Human Athletic Male WIP ZBrush Screen Grab

Here is a Work In Progress for the new Human Male Athletic Version 2 model that I am currently working on.



I wanted to share a few things that I have found recently that have helped me sculpt inside of ZBRush lately.

The first is the ability to load a project directly into ZBrush. This will save your model, your materials and more importantly all of your new BPR rendering settings.

I have made a default project that will load all the setting and materials to give you the rendered look that you see above. Just load your model in and hit CTRL R to render the scene.



DOWNLOAD THE PROJECT HERE

The material that is used in this default project comes from the artist Luck_1 at ZBrush Central.


The last little bit that I would like to share with you is a cool sculpting brush that I found on the art of Jose Alves da Silva (What a name eh? Cool! :)

Take a look at his website ( CLICK HERE TO GO TO THE SITE) , there is a goodies section, in there there is a ZBrush section. You can download the brush there. You have to try it out it can make some really cool strokes.

Here is an example of some of the cool sculpting strokes you can achieve with this brush (Zeyon Cutter Brush):



It is hard to explain until you try the brush out but it feels like you are cutting into the sculpt with a hot butter knife. Really fun stuff. This was made with just cutting in and pulling out the model with the brush. The just a little smooth in certain areas.

Peace-NickZ. :)


Friday, November 13, 2009

KillKat Male With Gear WIP

Here is something I have been working on for a little bit here and there. I would say more it has been more there than here. Anyway, I'm having fun modeling and sculpting. :)

Tuesday, April 21, 2009

Heavy Demon WIP 001

I'm taking my digital human male model and seeing how far I can push the mesh before it causes problems. So far so good. I need at least 6subdivision levels to keep the mesh from falling apart. (I'm currently at sub d level 5 and you can see some polys in the neck/trap area.)WIP as of 9/1/08

Here is an update for 09/02/08
I also added some armor.



Adding some skulls 09/04/08



Changed this guy up quite a bit. Still very WIP!! 04/21/09



Peace-NickZ. :)

Wednesday, March 18, 2009

Spartan Soldier

Here is something that I am working on for a new side project. Using my Human Male Model as a base.

I need to make an attachment holder for the sword to tie it to the body. Need to set up UV's and pull everything into ZBrush to start sculpting.

This is in Maya's viewport rendered in real-time with "high quality" rendering.



Update as of 3/13/09 (ZBrush Sculpt Update)



Update as of 3/18/09 (Maya Mental Ray Render)



Update as of 4/15/09 (ZBrush Body Changes)




Update as of 4/15/09 (ZBrush head for Body Changes)



Thursday, August 21, 2008

Digital Painting WIP

I had a real quick private lesson from one of the concept artist at work on how he digitally paints.

I wanted to try and apply some of the principals/techniques that he told me about.

Here are the results so far:




Peace-NickZ. :)

Human Male Athletic Skinning WIP

I am currently taking my Human Male Athletic Model and adding skinning inside of Maya. Here is a first pass at some of the weighting (makes the character move) on the model.

I think I am going to try to build something special for the neck muscles to work correctly, he has a real rubber neck right now.



Here is an update to the neck weighting.



Here I updated with the addition of a normal map.



Here is an new update to over all weighting.Still very WIP! I added a normal map and rendered in Mentalray




Peace-NickZ.

Wednesday, April 23, 2008

Leather Skull Face

Here is a sculpt that I started working on. I took the Spder man model that I created and started smashing this thing around. I'm having fun! :)


Peace -NickZ. :)

Tuesday, March 18, 2008

Alien Host Render


Here is a rendedr that I created in Maya. Rendered with Mental Ray in Maya 8.5.


This model was sculpted inside of ZBrush, resurfaced in Maya, painted in ZBrush 3.01




Peace,
NickZ.

Wednesday, July 11, 2007

Feet WIP

This is going to be a thread that I am starting for the work that I am producing for my digital human male model. I am working on making the feet look nice right now. (Everything is very rough right now at this point.



Here is a reference sheet that I put together to help build the feet, I thought I would share! :).



Here is the latest WIP.



Here is a new reference sheet that I created.



The latest WIP as of 07/16/08.



The latest reference sheet as of 08/04/08.