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Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Friday, May 25, 2012
How To Create Fresnel In Maya
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Saturday, April 5, 2008
Resurfacing a mesh in Maya
In this video we will take a look at how we can take a model from ZBrush, export this out as an OBJ, bring that into Maya and resurface that mesh. (3D tracing) This will give us good edge flow an topological layout for our model. We can then use this video (Click Here To Watch) to learn how to capture all the detail and color from our original sculpt.
Peace - NickZ. :)
Peace - NickZ. :)
Tuesday, March 18, 2008
Alien Host Render
Here is a rendedr that I created in Maya. Rendered with Mental Ray in Maya 8.5.
This model was sculpted inside of ZBrush, resurfaced in Maya, painted in ZBrush 3.01
Peace,
NickZ.
Labels:
3D,
Alien,
alien host,
maya,
mental ray,
Portfolio,
renders,
WIP,
Zbrush
Alien Shark Renders
Here are some renders that I created for a ZBrush and Maya project. I sculpted and painted this model inside of ZBrush and then Rendered in Maya.
Here is what the model looks like inside of ZBrush.
Here is what the model looks like rendered inside of Maya using displacement maps.
Here is a final render inside of Maya and comped inside of Photoshop.
Peace,
NickZ. :O
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