tag:blogger.com,1999:blog-47583629625378300962024-03-13T14:36:58.221-04:00Nick Zuccarello's Art BlogspotHello there, my name is Nick Zuccarello. I'm an artist who loves to draw, paint, sculpt and create all kinds of creations for games and short films.
I'm currently working with a division of University Of Central Florida called FIEA (Florida Interactive Intertainment Academy). We are a masters program teaching students how to create video games in a "real world setting." Here at FIEA the students form teams wit Artist, Programmers and Designers and actually create a small game together.NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.comBlogger124125tag:blogger.com,1999:blog-4758362962537830096.post-36971646205502213002020-12-21T00:00:00.000-05:002016-10-16T19:18:00.563-04:00Human Male Athletic Final Model (Free Download!!!)NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com158tag:blogger.com,1999:blog-4758362962537830096.post-27573452480277831872018-04-09T14:57:00.003-04:002018-04-09T14:57:56.151-04:00Concerting In ZBrush (Getting Started)This learning series is geared toward new ZBrush users who have never used the program before and would like to learn quite a few of the sculpting tools along with various ways to create geometry..nobr br {display:none}
Please visit my Youtube playlist to see all the videos in the series.
https://www.youtube.com/playlist?list=PLZFR-eziSwLa0nfTPviN6cO6GQCADkKDx
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com3tag:blogger.com,1999:blog-4758362962537830096.post-61161879944678702222016-11-15T16:57:00.000-05:002016-11-15T16:57:07.550-05:00Here is a new time-lapse video recorded in ZBrush, main tools used were standard brush, dam standard, claytubes, move brush and various custom brushes with alpha shapes. Music by Xerxes - "Let It Go." I also used some of these brushes as well http://www.zbrushcentral.com/showthread.php?75050-Zskiff-a-licious!/page14.nobr br {display:none}
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com2tag:blogger.com,1999:blog-4758362962537830096.post-19498455619026377832016-10-20T01:33:00.002-04:002016-10-20T01:33:40.081-04:00Here is the latest update. I now have all the Substance Painter texturing done now. Now it is time to move it into UE4.
I am having fun with Sketchfab so I decided to load everything there as well.
Tortosaur VR Neutral Pose
by nickzucc
on Sketchfab
I also uploaded the Hammer.
Tortosaur Hammer VR
by nickzucc
on Sketchfab
And the Staff.
Tortosaur Staff VR
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-19211823133221115322016-10-16T19:16:00.003-04:002016-10-16T19:16:28.411-04:00High Quality Characters In VR Update 7.nobr br {display:none}
Here is some of the latest work on the painting on the Tortosaur in Substance Painter:
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-78167149271652569132016-08-09T10:17:00.002-04:002016-10-16T19:17:36.572-04:003D Printed Character Update 02Printing and Cleaning/Painting The Parts
So this was a process, printing for all the parts was done on a PLA Extrusion 3D Printer.
The head had some problems under the chin area, so I had to re-sculpt that area using Super Sculpey.
All the other parts had some support structures on them that I used a demel tool to cut away and excess material and then used a fin grit sand paper to sand away NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-88123753536762152452016-08-05T01:16:00.000-04:002016-10-16T19:18:15.444-04:00Robot Sketches for the night.nobr br {display:none}
Robot Sketches for the night
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-57477736271689897692016-08-04T13:57:00.002-04:002016-10-16T19:18:47.908-04:00Some Fun Sketching In Photoshop .nobr br {display:none}
Some Fun Sketching In Photoshop
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-9865956140070727832016-07-20T09:56:00.000-04:002016-08-04T13:55:04.772-04:00Late Night DoodleI had some time last night to make a little doodle in Photoshop..nobr br {display:none}
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-61511692877657220542016-06-30T17:18:00.002-04:002016-10-16T19:19:15.227-04:003D Printed Character Update 01I created this little guy to teach some of my students how to model in Maya, then push those meshes into ZBrush and finish detailing.
I created a special version of the model that is 3D print ready and hollowed out the model to get it ready for print.
All parts are prepared and ready to go. I had to use a special feature in dynamesh and negative insert meshes in order NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com5tag:blogger.com,1999:blog-4758362962537830096.post-57560816847857602352016-06-28T18:40:00.003-04:002016-10-16T19:19:44.002-04:00High Quality Characters In VR Update 6.nobr br {display:none}
Here is a little progress in Substance Painter at the moment.
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com1tag:blogger.com,1999:blog-4758362962537830096.post-53647074587767802212016-06-15T17:43:00.001-04:002016-10-16T19:20:32.500-04:00High Quality Characters In VR Update 5I'm currently adding some smaller elements to the sculpt in order to round out the design a bit more.
Close Up
I added some larger rope around the character, some smaller beads on the wrist, and some rings that are attached to the main belt as well.NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-77761718432652561192016-06-12T10:20:00.001-04:002016-10-16T19:21:05.298-04:00High Quality Characters In VR Update 4I have finished up all high res modeling on this character. I still like the idea of adding more rope like elements to the design, I added some to his right wrist area and at the top of the belt structure on the top of the character. If there is any more modeling done at this point I would like to add some of these smaller elements.
Close Up
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-23060354919670744462016-06-09T13:51:00.002-04:002016-06-09T16:31:45.775-04:00High Quality Characters In VR Update 3Here is a high resolution modeling update. I feel that I am about 95 % done with the high res modeling. The results from ZBrush have been pushed into Keyshot for a final render.
Here is a close up for the area with the most changes.
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-89714159209134485592016-06-04T09:55:00.002-04:002016-10-16T19:24:58.185-04:00High Quality Characters In VR Update 2I am still working on various aspects of modeling of this character in ZBrush. I have pushed some of the results to Keyshot for a quality check.
Other work has been done in UE4 working with the HTC VIVE. Currently there is some sort of framerate problem with the VIVE and UE4. You can see a thread about the issue here (https://forums.unrealengine.com/showthread.php?NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-47425813242521713262016-05-21T18:57:00.000-04:002016-05-21T18:57:23.216-04:00Here is a creature that I designed for one of my VR experience. It started off as a space based theme, but not I am shifting it to an underwater environment.
For this piece I was once again using Maya, ZBrush, Substance Painter and then pushing to Sketchfab. I also wanted to try out animating within Sketchfab, it works really nice, only problem is there is very low bone limit when viewing on aNickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-12967184652254501952016-05-21T18:51:00.001-04:002016-05-21T18:51:14.340-04:00Baby Alien V002 Sketchfab
I recently went back and re-designed one of my alien creatures that I was making for a VR experience. I wanted to try out Substance Designer and Sketchfab integration. I have to say that I am very impressed with the final results.
Here is a direct link to the Sketchfab page if you are interested:
Click HereNickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-38253550524602182102016-05-19T18:23:00.001-04:002016-06-04T09:56:27.370-04:00High Quality Characters In VR Update 1High Quality Characters In VR - for this project I will be revisiting on of my older characters, the Tortosaur. He is in a decent shapes as far as the model in concerned, most major shapes are created and are ready for the detail sculpting phase in ZBrush. For texturing I plan on using Allegorithmic's Substance Painter and Designer.
Here is a render ofNickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com1tag:blogger.com,1999:blog-4758362962537830096.post-57906998898482531142016-05-19T17:55:00.000-04:002016-05-19T17:55:09.655-04:00Digital3DModels.com
.nobr br {display:none}
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-20383745449399581332016-05-19T17:51:00.000-04:002016-05-19T17:51:09.335-04:00WIX Portfolio
.nobr br {display:none}
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-88961490860398714082016-05-19T17:41:00.002-04:002016-05-19T17:47:07.530-04:00Art StationNickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com1tag:blogger.com,1999:blog-4758362962537830096.post-59428458324567187272016-01-20T23:30:00.002-05:002018-03-26T15:05:22.497-04:00All About Striking A Pose In ZBrushI made this series for the students at FIEA. It is all about posing your characters inside of ZBrush. First we look at how to use the transpose tools in ZBrush. Then we look at how to pose multiple pieces in ZBrush using TransposeMaster. Then we look at how we can create a skeleton in Maya, weight up our character, pose the character and then send all those results over to ZBrush via Maya so we NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-81866859371186708092015-07-14T12:10:00.000-04:002015-07-14T12:11:39.858-04:00FIEA PRE-VISUALIZATION PLANNING BOOKFIEA PRE-VISUALIZATION PLANNING BOOK.nobr br {display:none}
In PDF Format.
This book was complied by a student of mine, Jarrod Pope. We created the book to help aid in the process of building better art style guides for our capstone process here at FIEA.
The hope is that with more clearly defined art style guides, we will be able to build a more coherent art style throughout theNickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-7576495698039355432015-04-09T14:46:00.000-04:002016-08-09T10:36:27.571-04:00Heavy Demon BustHeavy Demon Bust printed with the formlabs 1 + Printer..nobr br {display:none}
This was printed at 50 microns. The sculpt is about 7 and 1/4 inches tall from base to the tip of the horn.
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0tag:blogger.com,1999:blog-4758362962537830096.post-80714481082311641692015-01-20T10:12:00.000-05:002015-01-20T10:13:11.060-05:00.nobr br {display:none}
Made this with Corel Painter for Mobile on a Wacom Cintiq Companion Hybrid. Pretty cool version of Painter.
NickZ.http://www.blogger.com/profile/07607586909787015652noreply@blogger.com0