Friday, December 21, 2012
Human Male Athletic Final Model (Free Download!!!)
Friday, April 24, 2009
ZBRUSH 3D GRID SUB TOOL
Here is a sub tool that I made so you can have a grid inside of Zbush. I made a centimeter and meter version. This Sub Tool is very easy to add to any existing Sub Tool using Sub Tool Master.
NickZ. Fun In The Mud
I was trying out the new demo of Mudbox 2009, loaded up their default head and sculpted this bust. I then baked out an Ambient Occlusion map using their map baking tool. Speed is pretty good for baking out an AO map. They have added a lot of nice things to this version! In the Zip file there is a Mud 2009 file, an OBJ at the highest sub D level in case you want to view the model in another application and the AO map is saved out as a PNG.
CLICK HERE TO DOWNLOAD THE MODEL!!!
Peace-NickZ. :)
Tuesday, April 21, 2009
NickZ ZBrush Brush Hotkeys
I recently made some hot keys in ZBrush to make Brush selection much easier.
CLICK HERE TO DOWNLOAD
I mapped the brushes to 1 2 3 4 5 6 7 8 9 0.
To use the hotkeys, unzip the file, put the files into the correct ZStartup folders (I named the folders according to their location) Print out the cheat sheet that I made and enjoy.
P.S. I like to change the settings for the clay brush (Mapped to key #4) I also like to use the Standard brush with alpha and lazy mouse for fine detail wrinkles (Mapped to # 9)
Peace-NickZ. :)
Heavy Demon WIP 001
I'm taking my digital human male model and seeing how far I can push the mesh before it causes problems. So far so good. I need at least 6subdivision levels to keep the mesh from falling apart. (I'm currently at sub d level 5 and you can see some polys in the neck/trap area.)WIP as of 9/1/08
Here is an update for 09/02/08
I also added some armor.
Adding some skulls 09/04/08
Changed this guy up quite a bit. Still very WIP!! 04/21/09
Peace-NickZ. :)
Wednesday, March 18, 2009
Spartan Soldier
Here is something that I am working on for a new side project. Using my Human Male Model as a base.
I need to make an attachment holder for the sword to tie it to the body. Need to set up UV's and pull everything into ZBrush to start sculpting.
This is in Maya's viewport rendered in real-time with "high quality" rendering.
Update as of 3/13/09 (ZBrush Sculpt Update)
Update as of 3/18/09 (Maya Mental Ray Render)
Update as of 4/15/09 (ZBrush Body Changes)
Update as of 4/15/09 (ZBrush head for Body Changes)
Tuesday, February 3, 2009
Wednesday, January 28, 2009
Heavy Angel (All Photoshop)
I'm trying to do something more painterly inside of Photoshop. Here is about 4 - 5 hours worth of work/fun! :)






















