Tuesday, January 20, 2015


Made this with Corel Painter for Mobile on a Wacom Cintiq Companion Hybrid. Pretty cool version of Painter.




Tortosaur ideas


Here are some more Tortosaur ideas that I sketched up in Sketchbook Pro for tablet using a Wacom Companion Hybrid.





Monday, January 12, 2015


My daughter and her friends asked me to draw them some monsters. I have an old Wacom companion hybrid at home so I was looking for something to draw...it took me some time using Sketchbook Pro for Android to find the right settings so I could actually draw...but now I'm really starting to have fun and I can control the line work! Now I really want to take the Companion 2 for a test drive.





Tuesday, January 6, 2015

2D Art On A Galaxy Note 2 With Sketchbook Pro


Here are two new pieces that created on my Galaxy Note 2 using Sketchbook Pro Mobile.

It is pretty amazing that you can now do this type of work on a phone!





Hope you enjoy!

ZBrush Cyborganic Project Now For Sale

You can now purchase my Cyborganic ZBrush Project at Digital3DModels.Com. There are two files that come with the project, the organic only and a decimated organic with all the high res hardsurface work.


Click on the title of this post to see the rest of the images!

Wednesday, January 15, 2014

Cyborganic Organic Session

Here is a new project that I am working on in ZBrush. Pushing more of the interaction between flesh and tech.

Thursday, September 12, 2013

Human Male Topology 3.0

I have a new 3D model that you can download for free. I've been working with another talented artist, Russell Barton, to try and work out the topology from my previous model in order to build a base mesh that can not only be used to generated a male model but a female model as well.

This model comes with pre-defined polygroups, UV's and some extra subtools that should easily help you realize your own character without having to worry about the technical details to get up and sculpting as fast as possible.

The model also comes with 3 3D layers, armsUp, armsToSide and mouthOpen.

I'm creating a new website to house all the models that I have created with this topology at digital3dmodels.com



CLICK HERE TO GO TO DOWNLOAD PAGE

I hope you enjoy using this model. Please post back and let me know what you are using the model for, I always get a kick out of seeing someone take my meshes and turn them into their own creations!

Peace,

NickZ. :)


Sunday, September 1, 2013

Fallen Angel's Lair For The Oculus Rift




















I have been working on a UDK level for quite some time in anticipation of the Oculus Rift Virtual Reality Headset. We received our two development kits of the Rift at FIEA about 2 months ago. I have been working and tweaking this level ever since to create an interactive virtual reality art piece/experience.

Things are not perfect or where I want the final experience to be but things are far enough along that I am going to release this out to the wild and improve over time.

Here is a video in the non-rift mode that can give you an idea of what the level is all about:



Here is a video in the rift mode, if you have an Oculus Rift you can view this video in full screen on the Rift and you will get the full 3D effect of the level through this video:



CLICK HERE TO DOWNLOAD THE LEVEL

If you don't have the Oculus Rift you can still download and play the level in regular mode. Just download and install using the .ZIP file.

Playing in Non-Rift Mode -

If you want to play the game in Direct X 11 mode, take the UDK.exe and make a shortcut to it on the desktop. Now right click on the shortcut and go to the properties for the shortcut. You should see a Target area that has text showing the location of the shortcut, add this text to the end -dx11. (It should look something like this C:\UDK\FallenAngelsLair\Binaries\Win32\UDK.exe -dx11) Then hit apply. I have already created a shortcut for you in the download package, but you will need to have the level installed on your C drive here C:\UDK\FallenAngelsLair\ in order for the shortcut to work.

Playing in Rift Mode -

Build a shortcut for the game using the process described above to play the game in DX11 mode.

I have included to config files that need to have values changed in order for the Oculus to run correctly (These files UDKEngine.ini, UDKSystemSettings.ini) Just take these files and copy/replace the existing ones in this location C:\UDK\FallenAngelsLair\UDKGame\Config.

That is it, launch the game using the shortcut you created and you should be up and running.

Keyboard and XBox Wired Controller Controls -

Keyboard -

WASD -Movement.
Mouse - Spin your character and set your direction.
Q - Puts you in a fly mode. (This is very fun in the Oculus Rift to fly, use your head as the direction you fly to.)
E - Puts you back in walk mode.
Shift - Sprint, while you hold sprint you can jump a bit higher as well.
1 - Puts you in a slow motion mode.
2.- Puts you in regular speed motion.
Space - is jump, press space while in air after your first jump to double jump.
Left Mouse - Fire primary weapon.
Right Mouse - Fire secondary weapon.

XBox Wired Controller -

WASD - Left Thumbstick
R Thumbstick - Spin your character and set your direction.
Left Bumber - Puts you in a fly mode. (This is very fun in the Oculus Rift to fly, use your head as the direction you fly to.)
Right Bumper- Puts you back in walk mode.
X Button - Sprint, while you hold sprint you can jump a bit higher as well.
Y Button - Puts you in a slow motion mode.
B Button. Puts you in regular speed motion.
A Button - is jump, press space while in air after your first jump to double jump.
Right Trigger - Fire primary weapon.
Left Trigger - Fire secondary weapon.

If you try the game out, please leave feedback, I would love to get your thoughts on your experience with this little art level that I have created! (Just know...right now it is not really a game..just an experience.)

Hope you all enjoy!

NickZ. :)


Saturday, June 22, 2013

Dyna Sketching Concept Sketching In Zbrush



This will be a quick time-lapse video that covers how to use ZBrush in a concepting fashion. There is a part in the video where there are horn like structures that are made on the creature, this was done using the snakehook brush. Other than that, everything else is explained with call-outs throughout the video.

 
I edited this further the other day (8/14/2014) and rendered some passes out of ZBrush and comped everything together in Photoshop.



NickZ's Artblog Slideshow