Showing posts with label human. Show all posts
Showing posts with label human. Show all posts

Thursday, September 12, 2013

Human Male Topology 3.0

I have a new 3D model that you can download for free. I've been working with another talented artist, Russell Barton, to try and work out the topology from my previous model in order to build a base mesh that can not only be used to generated a male model but a female model as well.

This model comes with pre-defined polygroups, UV's and some extra subtools that should easily help you realize your own character without having to worry about the technical details to get up and sculpting as fast as possible.

The model also comes with 3 3D layers, armsUp, armsToSide and mouthOpen.

I'm creating a new website to house all the models that I have created with this topology at digital3dmodels.com



CLICK HERE TO GO TO DOWNLOAD PAGE

I hope you enjoy using this model. Please post back and let me know what you are using the model for, I always get a kick out of seeing someone take my meshes and turn them into their own creations!

Peace,

NickZ. :)


Thursday, December 20, 2012

Human Male Athletic Version 2

A New Year (2011) and a New Mesh.

After making the last Human Male Athletic model that I provided here, I used it in a project of mine (Heavy Demon Character)

Through ought this project I discovered some things that I would like to change on the mesh. Here is the updated new mesh and a video that explains some of the changes that have been made.



If you would like to download the model visit one of these links:

ShareCG.com

Acrobat.com

Here is a video that describes some of the changes that have been made:

Wednesday, March 18, 2009

Spartan Soldier

Here is something that I am working on for a new side project. Using my Human Male Model as a base.

I need to make an attachment holder for the sword to tie it to the body. Need to set up UV's and pull everything into ZBrush to start sculpting.

This is in Maya's viewport rendered in real-time with "high quality" rendering.



Update as of 3/13/09 (ZBrush Sculpt Update)



Update as of 3/18/09 (Maya Mental Ray Render)



Update as of 4/15/09 (ZBrush Body Changes)




Update as of 4/15/09 (ZBrush head for Body Changes)



Wednesday, March 19, 2008

Human Elder

Human Elders are warm, compassionate, nurturing and wise.

The Human Elders have gone through many evolutionary changes, most notable is their development of their brains. The Human Elders have developed a way to have a direct link between computational devices and their brains with out any physical connection to the hardware. (This was the key difference between the Human Elders and the Tech Lords.) This has given the Human Elders the ability access the computational powers of computers without being influenced by it’s (the computers) decision making processes.

The Human Elders have made a vow to bring back the human race and restore it to it’s former glory through a project dubbed Project Adam and Eve.