I am currently taking my Human Male Athletic Model and adding skinning inside of Maya. Here is a first pass at some of the weighting (makes the character move) on the model.
I think I am going to try to build something special for the neck muscles to work correctly, he has a real rubber neck right now.
Here is an update to the neck weighting.
Here I updated with the addition of a normal map.
Here is an new update to over all weighting.Still very WIP! I added a normal map and rendered in Mentalray