It is a half man half cat creature. For the challenge you had to sculpt your creation in under 4 hours and you had to start with a base mesh that was provided for the challenge.
I have been looking into using an XBOX360 controller as a real-time input divide inside of Maya. I had my Alien Shark character laying around collecting dust so I thought I would use it as a test to see if I could do some real-time motion capture like animation in Maya.
I'm pretty pleased with this first test. The feedback is slooooow when I have high quality rendering on with all the bells and whistles. I think if I was going to do this for real I would need a very simple representation of my character to animate with, capture the performance and then render with a higher quality model. (Or I would need a much faster computer.)
Here are the controls that I made for this creature.
Here is a real-time screen capture of my Maya viewport, edited this in Camtasia.
Here is the second test that I created. In this test I captured the motion using just simple shading, this way I could capture the motion in real-time. Once I had the performance captured I put the quality to hi quality rendering with textures,normal maps, lights with shadows. I then playblasted that into this little movie.