If you are talking about the sculpting process in Maya to create the base geometry then no. I am hoping that you can take a look at my model and use that as a good example of how to lay out topology for the face. Beyond that it is a nice head to start creating new pieces of art work with.
I'm learning Zbrush and I'm also new to 3d in genreal. I bought your tutorial from Gnomonology last week and found it very useful. Good value for money. I got a lot out of it, I now use polygroups to do rapid selections and my enjoyment of Zbrush has gone up tenfolds. Thanks a lot.
8 comments:
Hey! sweet deal...is the whole thing UV'd too?
PS that's too cheap!
Yes sir. I forgot to add that. The model has UV's on it already.
Too cheap? We'll see if anyone buys it first! :)
Thanks bud! NickZ.
thanks dude i will try it asap.
Mfleuret
Hello, i am posting to say a thank you for creating and posting these video tutorials!
I have recently started using Zbrush and it can be tricky to use sometimes - though i am progressing much faster mainly due to your Zsphere tutorial.
To cut it short, Thanks! and keep doing what you're doing :]
hello nick,
do the tut cover also sculpting of the basic mesh ?
(basic sculpting of the face ?)
Thanks in advance for the reply
If you are talking about the sculpting process in Maya to create the base geometry then no. I am hoping that you can take a look at my model and use that as a good example of how to lay out topology for the face. Beyond that it is a nice head to start creating new pieces of art work with.
Hi Nick,
I'm learning Zbrush and I'm also new to 3d in genreal.
I bought your tutorial from Gnomonology last week and found it very useful. Good value for money. I got a lot out of it, I now use polygroups to do rapid selections and my enjoyment of Zbrush has gone up tenfolds.
Thanks a lot.
Max- thanks for the great feed back! I'm glad this has helped you out! Puts a smile on my face! :)
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