Showing posts with label movies. Show all posts
Showing posts with label movies. Show all posts
Saturday, June 21, 2008
Wednesday, May 21, 2008
XBOX 360 controllerServer (test)
I have been looking into using an XBOX360 controller as a real-time input divide inside of Maya. I had my Alien Shark character laying around collecting dust so I thought I would use it as a test to see if I could do some real-time motion capture like animation in Maya.
I'm pretty pleased with this first test. The feedback is slooooow when I have high quality rendering on with all the bells and whistles. I think if I was going to do this for real I would need a very simple representation of my character to animate with, capture the performance and then render with a higher quality model. (Or I would need a much faster computer.)
Here are the controls that I made for this creature.

Here is a real-time screen capture of my Maya viewport, edited this in Camtasia.
Here is the second test that I created. In this test I captured the motion using just simple shading, this way I could capture the motion in real-time. Once I had the performance captured I put the quality to hi quality rendering with textures,normal maps, lights with shadows. I then playblasted that into this little movie.
Peace-NickZ.
I'm pretty pleased with this first test. The feedback is slooooow when I have high quality rendering on with all the bells and whistles. I think if I was going to do this for real I would need a very simple representation of my character to animate with, capture the performance and then render with a higher quality model. (Or I would need a much faster computer.)
Here are the controls that I made for this creature.

Here is a real-time screen capture of my Maya viewport, edited this in Camtasia.
Here is the second test that I created. In this test I captured the motion using just simple shading, this way I could capture the motion in real-time. Once I had the performance captured I put the quality to hi quality rendering with textures,normal maps, lights with shadows. I then playblasted that into this little movie.
Peace-NickZ.
Tuesday, April 15, 2008
Working With ZSpheres (Spidey 3D Sketch time - lapse)
This is a time lapse move that I created from a ZBrush session. I started with some ZSpheres, created some geometry and then started sculpted that into the final model of Spidey.
This video is a time - lapse movie of the entire session. This is about 3 hours worth of work condensed into about 9 minutes.
Peace - NickZ.
This video is a time - lapse movie of the entire session. This is about 3 hours worth of work condensed into about 9 minutes.
Peace - NickZ.
Labels:
3D Sketch,
movies,
spidey 3d sketch,
Time-Lapse,
working with zspheres
Sunday, April 6, 2008
Alien Host Time-Lapse Movie
Here is a time-lapse move that I created of a 3D sketching session inside of ZBrush 3.0.
This was the first time that I creaed a model from a sphere. I then added some music and produced the final movie file in Adobe After Effects.
made with the new ZBrush
This was the first time that I creaed a model from a sphere. I then added some music and produced the final movie file in Adobe After Effects.
made with the new ZBrush
Enjoy! NickZ. :)
Labels:
3D Sketch,
Alien,
alien host,
movie,
movies,
Time-Lapse,
Veoh,
Zbrush
Luminati Time-Lapse Move
This is a 3D sketch that I made usingZbrush 3.0 go to www.pixologic.com to learn more about the applicaton.
Online Videos by Veoh.com
Online Videos by Veoh.com
Friday, April 4, 2008
Alien Shark Time-Lapse
Here is a time - lapse movie that I made with Zbrush 3.0. Created with just a sphere.
NickZ's Veoh Art Channel
NickZ's Veoh Art Channel
Labels:
3D Sketch,
Alien,
alien shark,
digital sculpting,
movies,
Time-Lapse,
Zbrush
Saturday, March 1, 2008
Saturday, June 30, 2001
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