I have been working on a UDK level for quite some time in anticipation of the Oculus Rift Virtual Reality Headset. We received our two development kits of the Rift at FIEA about 2 months ago. I have been working and tweaking this level ever since to create an interactive virtual reality art piece/experience.
Things are not perfect or where I want the final experience to be but things are far enough along that I am going to release this out to the wild and improve over time.
Here is a video in the non-rift mode that can give you an idea of what the level is all about:
Here is a video in the rift mode, if you have an Oculus Rift you can view this video in full screen on the Rift and you will get the full 3D effect of the level through this video:
CLICK HERE TO DOWNLOAD THE LEVEL
If you don't have the Oculus Rift you can still download and play the level in regular mode. Just download and install using the .ZIP file.
Playing in Non-Rift Mode -
If you want to play the game in Direct X 11 mode, take the UDK.exe and make a shortcut to it on the desktop. Now right click on the shortcut and go to the properties for the shortcut. You should see a Target area that has text showing the location of the shortcut, add this text to the end -dx11. (It should look something like this C:\UDK\FallenAngelsLair\Binaries\Win32\UDK.exe -dx11) Then hit apply. I have already created a shortcut for you in the download package, but you will need to have the level installed on your C drive here C:\UDK\FallenAngelsLair\ in order for the shortcut to work.
Playing in Rift Mode -
Build a shortcut for the game using the process described above to play the game in DX11 mode.
I have included to config files that need to have values changed in order for the Oculus to run correctly (These files UDKEngine.ini, UDKSystemSettings.ini) Just take these files and copy/replace the existing ones in this location C:\UDK\FallenAngelsLair\UDKGame\Config.
That is it, launch the game using the shortcut you created and you should be up and running.
Keyboard and XBox Wired Controller Controls -
Mouse - Spin your character and set your direction.
Q - Puts you in a fly mode. (This is very fun in the Oculus Rift to fly, use your head as the direction you fly to.)
E - Puts you back in walk mode.
Shift - Sprint, while you hold sprint you can jump a bit higher as well.
1 - Puts you in a slow motion mode.
2.- Puts you in regular speed motion.
Space - is jump, press space while in air after your first jump to double jump.
Left Mouse - Fire primary weapon.
Right Mouse - Fire secondary weapon.
XBox Wired Controller -
WASD - Left Thumbstick
R Thumbstick - Spin your character and set your direction.
Left Bumber - Puts you in a fly mode. (This is very fun in the Oculus Rift to fly, use your head as the direction you fly to.)
Right Bumper- Puts you back in walk mode.
X Button - Sprint, while you hold sprint you can jump a bit higher as well.
Y Button - Puts you in a slow motion mode.
B Button. Puts you in regular speed motion.
A Button - is jump, press space while in air after your first jump to double jump.
Right Trigger - Fire primary weapon.
Left Trigger - Fire secondary weapon.
If you try the game out, please leave feedback, I would love to get your thoughts on your experience with this little art level that I have created! (Just know...right now it is not really a game..just an experience.)
Hope you all enjoy!