Friday, September 26, 2008

Volumetric Light Rendered In Maya

For the illustration I had to create a volumetric rendered light in Maya, this was rendered in Mental Ray. The set up for this was a bit involved, and I was having a hard time finding a tutorial on this. Since I was able to find some info on this and get the job done I decided to make a how to video on how to set this up. I hope this will help someone out. :)



Peace-NickZ.

4 comments:

Darrin said...

Hey, recently I sent a message to Ryan K, about doing a video on sculpting 3D cartoon, caricature, stylized characters, and I thought to myself that I would send you this topic idea as well.. Reason being because I have a hard time sculpting characters like these and I would like to since I'm really into those kinds of characters...

and since you are really good @ teaching zbrush (just as Ryan is) I thought I'd would ask if you could do something on that subject matter???? its a subject that really noone has really touched on...and I thought it would be great for individuals wanting to get into cartoon sculpting. So I provided some images below that I think represent what I mean..

http://img242.imageshack.us/my.php?image=darrensculptforclonewarcr8.png

http://img81.imageshack.us/my.php?image=darrensculptforclonewarek1.png

http://img297.imageshack.us/my.php?image=darrenpalpatinestartwaroa3.png


It would be sooooooo great!!! i wonder what brushes you would use to get the sharp edges and the stylized proportions...anyway... just a thought

Thanks for all of the teaching you have provided in the past. really good stuff

Well Later
selahpoetic (from zbrush central)

Obbi said...

Great new Works! Good progress on the latest update

rachid said...

I've to mention that when you activate photon in spotlight you must add:
parti_volume_photon to store photon and plug it to Phot Volume Shader in Shading Group/ Custom Shader
you must activate Gi on Mental Ray Renderer
and if you have only one light in the scene you don't need to connect it to the shader parti_volume and if you do the connection is made by connecting the lightShape and not the light itself
for the shadow I prefer ray trace Shadow with segment mode
so this is just some comment by the way nice tutorial
/rachid

Painting Las Vegas said...

I love this series you're doing of the Guatemalan portraits. Wonderful job on this!!