Showing posts with label resurfacing. Show all posts
Showing posts with label resurfacing. Show all posts

Saturday, April 5, 2008

Resurfacing a mesh in Maya

In this video we will take a look at how we can take a model from ZBrush, export this out as an OBJ, bring that into Maya and resurface that mesh. (3D tracing) This will give us good edge flow an topological layout for our model. We can then use this video (Click Here To Watch) to learn how to capture all the detail and color from our original sculpt.

Peace - NickZ. :)