Thursday, May 19, 2016

High Quality Characters In VR Update 1

High Quality Characters In VR - for this project I will be revisiting on of my older characters, the Tortosaur. He is in a decent shapes as far as the model in concerned, most major shapes are created and are ready for the detail sculpting phase in ZBrush. For texturing I plan on using Allegorithmic's Substance Painter and Designer.

Here is a render of the model in Keyshot.

The plan is to use the HTC Vive in UE4. I would like there to be some sort of interaction with the character.

There has been a rig created in Maya:

Most of the gear on the creature still needs to be weighted up, but at the moment at least rudimentary motion can be tested. 

1 comment:

Matt Dombrowski said...

Looks good Nick! Ill be in touch on Wednesday to schedule our first face to face meeting!