I made this series for the students at FIEA. It is all about posing your characters inside of ZBrush. First we look at how to use the transpose tools in ZBrush. Then we look at how to pose multiple pieces in ZBrush using TransposeMaster. Then we look at how we can create a skeleton in Maya, weight up our character, pose the character and then send all those results over to ZBrush via Maya so we can pose our high res character. The poses will be stored on layers inside of ZBrush.
Peace, NickZ. :)
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