Friday, April 24, 2009

NickZ. Fun In The Mud

I was trying out the new demo of Mudbox 2009, loaded up their default head and sculpted this bust. I then baked out an Ambient Occlusion map using their map baking tool. Speed is pretty good for baking out an AO map. They have added a lot of nice things to this version! In the Zip file there is a Mud 2009 file, an OBJ at the highest sub D level in case you want to view the model in another application and the AO map is saved out as a PNG.



CLICK HERE TO DOWNLOAD THE MODEL!!!

Peace-NickZ. :)

Tuesday, April 21, 2009

Heavy Demon WIP 001

I'm taking my digital human male model and seeing how far I can push the mesh before it causes problems. So far so good. I need at least 6subdivision levels to keep the mesh from falling apart. (I'm currently at sub d level 5 and you can see some polys in the neck/trap area.)WIP as of 9/1/08

Here is an update for 09/02/08
I also added some armor.



Adding some skulls 09/04/08



Changed this guy up quite a bit. Still very WIP!! 04/21/09



Peace-NickZ. :)